About 20 years ago I downloaded a free online game called Faldon. I was instantly hooked. A few years along this timeline I became more involved as a volunteer, mostly through gameplay moderation, hosting game events, and minor in-game edits. Eventually I became more interested in creating graphics for Faldon and received some guidance from the original creators. Despite some of my early hamfisted attempts at graphic contributions, they kept me around, and I stuck with it playing and contributing off and on for several years to follow. Here is some of my recollection of the game's evolution, primarily from a graphics/visual aspect.
Further along, the game's graphics implemented more modular art. Movement increased from 4 to 8 directions in this version. The character art upgraded to a composite stack of different graphics depending on which pieces of equipment that the player equipped. And, structures were customizable, adding higher variability. The user interface evolved along with the growing complexity and depth of the gameplay.
Above is an unreleased version, showing a game user interface prototype. It supported a higher resolution, and started laying the groundwork for yet another step in the ongoing evolution of Faldon. The game has since laid dormant.
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